Parley, but Much Bigger (Storm King’s Thunder #14)

We find ourselves surrounded by four giants, who have just been directed to kill us by Princess Mirren, who perches on the steps to watch the fun. Now I’m no fancy big-city lawyer, but this seems like a bad situation for us small folk. Svela makes a plea for calm, but only half the giants seem amenable. The stone giant is the first to join the fray, so we defended ourselves against him. Redfang pulled off some tricky psychic

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A Conch-us Decision (Storm King's Thunder #13)

RECAP: A Conch-us Decision (Storm King’s Thunder #13)

After leaving the shrine of The Eye of the All-Father, we quickly headed back to Mirabar. Harshnag left us then, saying that he had to go speak with some of his giant kin to try to stop the escalation of hostilities with either the dragons or the small-folk. He wished us luck, and then strode away into the icy north, taking very big steps. We then portalled ourselves back to Everlund

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Death is an Open Door* (Storm King’s Thunder #12)

Having defeated the dragonling-led group of berserkers who were trying to loot the shrine known as the Eye of the All-Father, we looted them (a-HA!) and then proceeded through the massive, ice-encrusted doors to the next part of the shrine. It looks like it’s been decades since the last visitor—everything is all quiet and cold, like Lambeau Field on a Tuesday night. We enter a chamber that contains a statue of the All-Father in the middle, with six

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90% of diplomacy is levitation. (Storm King’s Thunder #11)

Since we’ve got a bit of time in Waterdeep, we went shopping for necessary stuff. Rothe got a suit of armor for way less effort than Bardalph is putting in, Svela picked up some decent healing potions, and Redfang decided to check out the floating castle…like you do. Despite having very little idea of what’s going on, and no invitation, Redfang confidently levitated right on up to the front cloud-gate and knocked. AND then got an audience

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“It’s not looting if we donate some of it.” (Storm King’s Thunder #10)

We rested for the night, and in the morning, we swept through the rest of Grudd Haug to find out if there was anything left to kill or loot. In the lower level, we found a lot of sheep and pigs, along with some prisoners locked in cages. It seems very likely that these prisoners were destined to be dinner at some point (based on the fully-roasted halfling we found in the kitchen). So it felt good to free them

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RECAP: Spectral Icy Hot (Storm King’s Thunder #9)

We continued south from Triboar, traveling the main road on horseback (with giants walking alongside). Funnily enough, absolutely no one messed with us and we saw several hastily made tracks from other travelers hiding out in the forest as we went. We reached Bargewright Inn (which, seriously?) on the fourth day of travel. Old Bargewright is a very nice inn, but we stayed only one night. The next day we advanced south east/west/ish to find the location of

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