It’s the side-quest to the side-quest to the side-quest… (Storm King’s Thunder #8)

We figured diplomacy is better than clobbering, so Redfang and Harshnag spoke to the hill giant in her language and learned that she is upset because another hill giant chief captured her husband and dragged him off to some hill fort south of here. Harshnag is moved, and says that although we’re super close to the Eye of the All-Father, he feels compelled to help Moog and possibly build some useful giant alliances. We express sympathy and tell her

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Giant in a Tower, I know, I know, It’s Serious….* (Storm King’s Thunder #7)

We started our time in Mirabar by chatting with our dwarf portal keeper, Zasbar. He let us know that Mirabar is actually two towns. The humans/elves/visitors live above ground, where a lot of business is done and the humans benefit greatly from the what the nearby mines produce. Below ground is a dwarven city that is pretty much “dwarves only”. We secured new horses in town, but didn’t stick around too long, since we’re due to

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We’ve Got Big News, and Nobody Cares (Storm King’s Thunder #6)

In a burst of contrariness, we begin our journey north by heading south. Our reasoning is that we’ll need to stop by a town to pick up some cold-weather gear and more rations, and all the towns are south and west. We made our way to Rivermoot and met an old-timer (Old Nard) who told us a tale of Mithril Hall, where giants and dwarfs battled in past ages.

We then advanced to Nesmé, which turned out to be

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#NotAllGiants (Storm King’s Thunder #5)

We traveled to Zymorven Hall and met with Harthos himself…who’s very friendly but no longer has the axe we were hoping to borrow. He told us his son Harthal stole it when he ran off to marry some thief lady. They live in Yartar now, so we’d have to go there to track it down. (But maybe the son is just using it on his own, which would also be ok. Just don't want it to go

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If You’re the Healer, who Heals the Healers?* (Storm King’s Thunder #4)

We have just alerted a hill giant and his posse to our presence, and this means they are not at all surprised (or rather, they probably are surprised, but not so surprised that we are able to get the jump on them). Predictably, a fight begins. Bardalph and Rolfe start attacking the giant and one of the orcs, while Svela shoots arrows from the cover of the woods, and Redfang cracks his whip (like, REALLY cracks it…in an ear-shattering

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Bad Archeologists (Storm King’s Thunder #3)

After the fire giants outpaced us, running away to the north, we returned to the campground, and decided to take a closer look at what they were unearthing. They grabbed SOMETHING out of the ground, but there’s a lot of SOMETHING left. It appears to be some sort of black metal in a long c-shaped arc, but none of us can quite figure out what it’s part of. A building? A huge ballista? Giant horseshoe? It’s all

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